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Implement/match actor Create functions (#949)
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@@ -24,8 +24,6 @@ public:
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MxResult Serialize(LegoFile* p_legoFile) override; // vtable+0x1c
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inline void SetUnknown0x08(undefined4 p_unk0x08) { m_unk0x08 = p_unk0x08; }
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inline MxU16 GetScore(MxU8 p_id)
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{
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switch (p_id) {
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@@ -47,7 +45,6 @@ public:
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// SYNTHETIC: LEGO1 0x100376c0
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// AmbulanceMissionState::`scalar deleting destructor'
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protected:
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undefined4 m_unk0x08; // 0x08
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undefined4 m_unk0x0c; // 0x0c
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MxU16 m_unk0x10; // 0x10
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