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Implement/match actor Create functions (#949)
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@@ -128,9 +128,6 @@ public:
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// SYNTHETIC: LEGO1 0x10002ff0
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// IslePathActor::`scalar deleting destructor'
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inline void SetWorld(LegoWorld* p_world) { m_world = p_world; }
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inline LegoWorld* GetWorld() { return m_world; }
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void FUN_1001b660();
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static void RegisterSpawnLocations();
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