Implement/match actor Create functions (#949)

This commit is contained in:
Christian Semmler
2024-05-24 14:44:09 -04:00
committed by GitHub
parent 63719ef689
commit e59d684f37
11 changed files with 55 additions and 23 deletions

View File

@@ -1,7 +1,9 @@
#include "pizza.h"
#include "act1state.h"
#include "isle_actions.h"
#include "legogamestate.h"
#include "legoworld.h"
#include "misc.h"
#include "mxmisc.h"
#include "mxticklemanager.h"
@@ -27,11 +29,17 @@ Pizza::~Pizza()
TickleManager()->UnregisterClient(this);
}
// STUB: LEGO1 0x10038170
// FUNCTION: LEGO1 0x10038170
MxResult Pizza::Create(MxDSAction& p_dsAction)
{
// TODO
return SUCCESS;
MxResult result = IsleActor::Create(p_dsAction);
if (result == SUCCESS) {
CreateState();
m_skateboard = (SkateBoard*) m_world->Find(m_atom, IsleScript::c_SkateBoard_Actor);
}
return result;
}
// FUNCTION: LEGO1 0x100381b0