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Implement/match actor Create functions (#949)
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@@ -1,7 +1,9 @@
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#include "pizza.h"
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#include "act1state.h"
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#include "isle_actions.h"
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#include "legogamestate.h"
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#include "legoworld.h"
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#include "misc.h"
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#include "mxmisc.h"
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#include "mxticklemanager.h"
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@@ -27,11 +29,17 @@ Pizza::~Pizza()
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TickleManager()->UnregisterClient(this);
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}
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// STUB: LEGO1 0x10038170
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// FUNCTION: LEGO1 0x10038170
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MxResult Pizza::Create(MxDSAction& p_dsAction)
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{
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// TODO
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return SUCCESS;
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MxResult result = IsleActor::Create(p_dsAction);
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if (result == SUCCESS) {
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CreateState();
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m_skateboard = (SkateBoard*) m_world->Find(m_atom, IsleScript::c_SkateBoard_Actor);
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}
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return result;
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}
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// FUNCTION: LEGO1 0x100381b0
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