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Implement/match remaining Ambulance functions (#1030)
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@@ -146,7 +146,7 @@ private:
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void PlayFinalAnimation(IsleScript::Script p_objectId);
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void StopAction(IsleScript::Script p_objectId);
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void PlayAction(IsleScript::Script p_objectId);
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void FUN_10036ec0();
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void Leave();
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undefined m_unk0x160[4]; // 0x160
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AmbulanceMissionState* m_state; // 0x164
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