Implement LegoCarBuildAnimPresenter::FUN_10079920() (#1108)

* Implement `FUN_10079920()`

* Fix formatting

* Address review comment

---------

Co-authored-by: jonschz <jonschz@users.noreply.github.com>
This commit is contained in:
jonschz
2024-10-04 17:19:42 +02:00
committed by GitHub
parent fa6de9cb6b
commit e6474b7fcd
7 changed files with 77 additions and 10 deletions

View File

@@ -14,7 +14,7 @@ LegoCarBuildAnimPresenter::LegoCarBuildAnimPresenter()
m_unk0xbe = 0;
m_unk0xc0 = 0;
m_unk0x128 = NULL;
m_unk0xc4 = 0;
m_unk0xc4 = NULL;
m_unk0x130 = 0;
m_unk0x12c = 0;
m_unk0x134 = 0;
@@ -83,13 +83,46 @@ void LegoCarBuildAnimPresenter::EndAction()
}
}
// STUB: LEGO1 0x10079920
// STUB: BETA10 0x1007225d
void LegoCarBuildAnimPresenter::FUN_10079920(float p_param1)
// STUB: LEGO1 0x10079160
void LegoCarBuildAnimPresenter::FUN_10079160()
{
// called from LegoCarBuildAnimPresenter::StreamingTickle()
// TODO
}
// FUNCTION: LEGO1 0x10079920
// FUNCTION: BETA10 0x1007225d
void LegoCarBuildAnimPresenter::RotateAroundYAxis(MxFloat p_angle)
{
if (m_unk0xc4) {
LegoRotationKey* rotationKey = m_unk0xc4->GetRotationKey(0);
Mx4DPointFloat
currentRotation(rotationKey->GetX(), rotationKey->GetY(), rotationKey->GetZ(), rotationKey->GetAngle());
Mx4DPointFloat additionalRotation(0.0f, 1.0f, 0.0f, -p_angle);
Mx4DPointFloat newRotation;
additionalRotation.NormalizeQuaternion();
newRotation.EqualsHamiltonProduct(&currentRotation, &additionalRotation);
if (newRotation[3] < 0.9999) {
rotationKey->FUN_100739a0(TRUE);
}
else {
rotationKey->FUN_100739a0(FALSE);
}
m_unk0xc4->GetRotationKey(0)->SetX(newRotation[0]);
m_unk0xc4->GetRotationKey(0)->SetY(newRotation[1]);
m_unk0xc4->GetRotationKey(0)->SetZ(newRotation[2]);
m_unk0xc4->GetRotationKey(0)->SetAngle(newRotation[3]);
if (m_unk0x140->GetROI()) {
FUN_1006b9a0(&m_unk0xc8, m_unk0x12c, NULL);
}
}
}
// FUNCTION: LEGO1 0x10079b80
// FUNCTION: BETA10 0x1007258f
MxBool LegoCarBuildAnimPresenter::StringEndsOnYOrN(const LegoChar* p_string)