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Implement/match LegoAnimPresenter::FUN_100697c0 (#597)
* Implement/match LegoAnimPresenter::FUN_100697c0 * Use LegoU32
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@@ -51,7 +51,7 @@ protected:
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LegoChar* FUN_10069150(const LegoChar*);
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void FUN_100692b0();
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void FUN_100695c0();
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LegoChar* FUN_100697c0(const LegoChar*, LegoChar*);
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LegoChar* FUN_100697c0(const LegoChar* p_und1, const LegoChar* p_und2);
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LegoBool FUN_100698b0(CompoundObject&, const LegoChar*);
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LegoAnim* m_anim; // 0x64
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