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rename GetClassName/IsClass, declare mxtypes
Was intended as a simple code improvement, however it also seems to make WinMain, MxString::operator=, MxDSFile::Open 100% (all of which just needed registers to be switched around)
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@@ -101,7 +101,7 @@ void IsleApp::Close()
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} while (lVar8 == 0);
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while (Lego()) {
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if (Lego()->vtable28(ds) != MX_FALSE) {
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if (Lego()->vtable28(ds) != FALSE) {
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break;
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}
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