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rename GetClassName/IsClass, declare mxtypes
Was intended as a simple code improvement, however it also seems to make WinMain, MxString::operator=, MxDSFile::Open 100% (all of which just needed registers to be switched around)
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@@ -99,7 +99,7 @@ void LegoOmni::vtable24(MxDSAction &ds)
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MxBool LegoOmni::vtable28(MxDSAction &ds)
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{
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// FIXME: Stub
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return MX_TRUE;
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return TRUE;
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}
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void LegoOmni::vtable2c()
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