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rename GetClassName/IsClass, declare mxtypes
Was intended as a simple code improvement, however it also seems to make WinMain, MxString::operator=, MxDSFile::Open 100% (all of which just needed registers to be switched around)
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@@ -3,15 +3,15 @@
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// OFFSET: LEGO1 0x100b0a30
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MxOmniCreateFlags::MxOmniCreateFlags()
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{
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this->CreateObjectFactory(MX_TRUE);
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this->CreateVariableTable(MX_TRUE);
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this->CreateTickleManager(MX_TRUE);
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this->CreateNotificationManager(MX_TRUE);
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this->CreateVideoManager(MX_TRUE);
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this->CreateSoundManager(MX_TRUE);
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this->CreateMusicManager(MX_TRUE);
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this->CreateEventManager(MX_TRUE);
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this->CreateObjectFactory(TRUE);
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this->CreateVariableTable(TRUE);
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this->CreateTickleManager(TRUE);
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this->CreateNotificationManager(TRUE);
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this->CreateVideoManager(TRUE);
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this->CreateSoundManager(TRUE);
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this->CreateMusicManager(TRUE);
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this->CreateEventManager(TRUE);
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this->CreateTimer(MX_TRUE);
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this->CreateStreamer(MX_TRUE);
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this->CreateTimer(TRUE);
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this->CreateStreamer(TRUE);
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}
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