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rename GetClassName/IsClass, declare mxtypes
Was intended as a simple code improvement, however it also seems to make WinMain, MxString::operator=, MxDSFile::Open 100% (all of which just needed registers to be switched around)
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@@ -14,7 +14,7 @@ int MxVideoManager::Init()
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this->m_unk58 = NULL;
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this->m_unk5c = 0;
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this->m_videoParam.SetPalette(NULL);
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this->m_unk60 = MX_FALSE;
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this->m_unk60 = FALSE;
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return 0;
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}
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@@ -33,4 +33,4 @@ long MxVideoManager::RealizePalette(MxPalette *p_palette)
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this->m_criticalSection.Leave();
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return 0;
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}
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}
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