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WIP
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@@ -35,10 +35,69 @@ void MxRegion::Reset()
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// TODO
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}
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// OFFSET: LEGO1 0x100c3750 STUB
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// OFFSET: LEGO1 0x100c3750
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void MxRegion::vtable18(MxRect32 &p_rect)
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{
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// TODO
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MxRect32 rectCopy;
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rectCopy.m_top = p_rect.m_top;
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rectCopy.m_left = p_rect.m_left;
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rectCopy.m_bottom = p_rect.m_bottom;
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rectCopy.m_right = p_rect.m_right;
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MxRegionListCursor cursor(m_list);
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if (rectCopy.m_left < rectCopy.m_right) {
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MxRegionTopBottom *topBottom;
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while (rectCopy.m_top < rectCopy.m_bottom && cursor.Next(topBottom)) {
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if (topBottom->m_top >= rectCopy.m_bottom) {
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MxRegionTopBottom *newTopBottom = new MxRegionTopBottom(rectCopy);
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cursor.Prepend(newTopBottom);
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rectCopy.m_top = rectCopy.m_bottom;
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}
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else {
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if (rectCopy.m_top < topBottom->m_bottom) {
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if (rectCopy.m_top < topBottom->m_top) {
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MxRect32 topBottomRect(rectCopy.m_left, rectCopy.m_top, rectCopy.m_right, topBottom->m_top);
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MxRegionTopBottom *newTopBottom = new MxRegionTopBottom(topBottomRect);
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cursor.Prepend(newTopBottom);
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rectCopy.m_top = topBottom->m_top;
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}
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else if (topBottom->m_top < rectCopy.m_top) {
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MxRegionTopBottom *newTopBottom = topBottom->Clone();
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newTopBottom->m_bottom = rectCopy.m_top;
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topBottom->m_top = rectCopy.m_top;
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cursor.Prepend(newTopBottom);
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}
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if (rectCopy.m_bottom < topBottom->m_top) {
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MxRegionTopBottom *newTopBottom = topBottom->Clone();
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newTopBottom->m_bottom = rectCopy.m_bottom;
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topBottom->m_top = rectCopy.m_bottom;
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newTopBottom->FUN_100c5280(rectCopy.m_left, rectCopy.m_right);
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cursor.Prepend(newTopBottom);
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rectCopy.m_top = rectCopy.m_bottom;
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}
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else {
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topBottom->FUN_100c5280(rectCopy.m_left, rectCopy.m_right);
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rectCopy.m_top = topBottom->m_top;
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}
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}
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}
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if (rectCopy.m_right <= rectCopy.m_left)
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break;
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}
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}
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if (rectCopy.m_left < rectCopy.m_right && rectCopy.m_top < rectCopy.m_bottom) {
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MxRegionTopBottom *newTopBottom = new MxRegionTopBottom(rectCopy);
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m_list->OtherAppend(newTopBottom);
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}
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m_rect.m_left = m_rect.m_left <= p_rect.m_left ? m_rect.m_left : p_rect.m_left;
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m_rect.m_top = m_rect.m_top <= p_rect.m_top ? m_rect.m_top : p_rect.m_top;
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m_rect.m_right = m_rect.m_right <= p_rect.m_right ? p_rect.m_right : m_rect.m_right;
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m_rect.m_bottom = m_rect.m_bottom <= p_rect.m_bottom ? p_rect.m_bottom : m_rect.m_bottom;
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}
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// OFFSET: LEGO1 0x100c3e20 STUB
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@@ -46,3 +105,22 @@ void MxRegion::vtable1c()
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{
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// TODO
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}
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// OFFSET: LEGO1 0x100c50e0 STUB
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MxRegionTopBottom::MxRegionTopBottom(MxRect32 &p_rect)
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{
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}
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// OFFSET: LEGO1 0x100c5280 STUB
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void MxRegionTopBottom::FUN_100c5280(MxS32 p_left, MxS32 p_right)
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{
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}
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// OFFSET: LEGO1 0x100c55d0 STUB
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MxRegionTopBottom *MxRegionTopBottom::Clone()
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{
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return new MxRegionTopBottom(MxRect32());
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}
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