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Implement LegoPathActor::Vtable0x84 (#790)
* Implement LegoPathActor::Vtable0x84 * fix condition --------- Co-authored-by: Christian Semmler <mail@csemmler.com>
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@@ -47,8 +47,15 @@ public:
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Vector3& p_point2,
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Vector3& p_point3,
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Vector3& p_point4
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); // vtable+0x80
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virtual void VTable0x84(); // vtable+0x84
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); // vtable+0x80
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virtual MxResult VTable0x84(
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LegoPathBoundary* p_boundary,
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float p_time,
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Vector3& p_p1,
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Vector3& p_p4,
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LegoUnknown100db7f4& p_destEdge,
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float p_destScale
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); // vtable+0x84
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virtual MxResult VTable0x88(
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LegoPathBoundary* p_boundary,
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float p_time,
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