Implement LegoPathActor::Vtable0x84 (#790)

* Implement LegoPathActor::Vtable0x84

* fix condition

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Nathan M Gilbert
2024-04-13 08:05:20 -04:00
committed by GitHub
parent dc3259bb17
commit e8b61d5a1d
2 changed files with 72 additions and 5 deletions

View File

@@ -47,8 +47,15 @@ public:
Vector3& p_point2,
Vector3& p_point3,
Vector3& p_point4
); // vtable+0x80
virtual void VTable0x84(); // vtable+0x84
); // vtable+0x80
virtual MxResult VTable0x84(
LegoPathBoundary* p_boundary,
float p_time,
Vector3& p_p1,
Vector3& p_p4,
LegoUnknown100db7f4& p_destEdge,
float p_destScale
); // vtable+0x84
virtual MxResult VTable0x88(
LegoPathBoundary* p_boundary,
float p_time,