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Order symbols in Act1State (#1336)
* Order functions in `Act1State` * Remove IsPresent * Revert some stuff
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@@ -6,14 +6,17 @@
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#include "mxstring.h"
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// SIZE 0x4c
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class LegoNamedPlane {
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public:
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struct LegoNamedPlane {
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// FUNCTION: LEGO1 0x10033800
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LegoNamedPlane() {}
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// FUNCTION: LEGO1 0x10033a70
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// LegoNamedPlane::~LegoNamedPlane
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// Unclear whether getters/setters were used.
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// Act1State::Serialize seems to access `m_name` directly (only matches like that)
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// Act1State::PlaceActors though seems to require extensive use of getters to improve
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const char* GetName() const { return m_name.GetData(); }
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const Mx3DPointFloat& GetPosition() { return m_position; }
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const Mx3DPointFloat& GetDirection() { return m_direction; }
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@@ -47,7 +50,6 @@ public:
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return SUCCESS;
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}
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// private:
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MxString m_name; // 0x00
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Mx3DPointFloat m_position; // 0x10
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Mx3DPointFloat m_direction; // 0x24
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