Order symbols in Act1State (#1336)

* Order functions in `Act1State`

* Remove IsPresent

* Revert some stuff
This commit is contained in:
Christian Semmler
2025-01-16 18:25:31 -07:00
committed by GitHub
parent 70b0f76fa1
commit e8c856c585
5 changed files with 33 additions and 30 deletions

View File

@@ -1487,12 +1487,12 @@ void Act1State::StopCptClickDialogue()
// FUNCTION: LEGO1 0x100346d0
MxBool Act1State::Reset()
{
m_motocyclePlane.Reset();
m_bikePlane.Reset();
m_skateboardPlane.Reset();
m_motocyclePlane.m_name = "";
m_bikePlane.m_name = "";
m_skateboardPlane.m_name = "";
m_unk0x022 = FALSE;
m_helicopterPlane.Reset();
m_helicopterPlane.m_name = "";
if (m_helicopterWindshield) {
delete m_helicopterWindshield;
m_helicopterWindshield = NULL;
@@ -1513,7 +1513,7 @@ MxBool Act1State::Reset()
m_helicopter = NULL;
}
m_jetskiPlane.Reset();
m_jetskiPlane.m_name = "";
if (m_jetskiFront) {
delete m_jetskiFront;
m_jetskiFront = NULL;
@@ -1529,7 +1529,7 @@ MxBool Act1State::Reset()
m_jetski = NULL;
}
m_dunebuggyPlane.Reset();
m_dunebuggyPlane.m_name = "";
if (m_dunebuggyFront) {
delete m_dunebuggyFront;
m_dunebuggyFront = NULL;
@@ -1540,7 +1540,7 @@ MxBool Act1State::Reset()
m_dunebuggy = NULL;
}
m_racecarPlane.Reset();
m_racecarPlane.m_name = "";
if (m_racecarFront) {
delete m_racecarFront;
m_racecarFront = NULL;