Implement/match LegoAct2::Enable (#1178)

This commit is contained in:
Christian Semmler
2024-11-29 14:32:40 -07:00
committed by GitHub
parent 362551e279
commit e8e457f01a
9 changed files with 156 additions and 44 deletions

View File

@@ -17,7 +17,7 @@ public:
LegoAct2State()
{
m_unk0x08 = 0;
m_unk0x0c = 0;
m_enabled = 0;
}
~LegoAct2State() override {}
@@ -41,12 +41,11 @@ public:
// LegoAct2State::`scalar deleting destructor'
undefined4 GetUnknown0x08() { return m_unk0x08; }
void SetUnknown0x0c(undefined p_unk0x0c) { m_unk0x0c = p_unk0x0c; }
// TODO: Most likely getters/setters are not used according to BETA.
undefined4 m_unk0x08; // 0x08
undefined m_unk0x0c; // 0x0c
MxBool m_enabled; // 0x0c
};
// VTABLE: LEGO1 0x100d82e0
@@ -85,23 +84,26 @@ private:
MxLong HandleEndAction(MxEndActionNotificationParam& p_param);
MxLong HandleTransitionEnd();
MxLong HandlePathStruct(LegoPathStructNotificationParam& p_param);
void PlayMusic(JukeboxScript::Script p_objectId);
void FUN_10051900();
void InitBricks();
void UninitBricks();
Act2Brick m_bricks[10]; // 0x00f8
undefined m_unk0x10c0; // 0x10c0
undefined m_unk0x10c1; // 0x10c1
undefined m_unk0x10c2; // 0x10c2
undefined4 m_unk0x10c4; // 0x10c4
undefined4 m_unk0x10c8; // 0x10c8
LegoAct2State* m_gameState; // 0x10cc
MxS32 m_unk0x10d0; // 0x10d0
Act2Brick m_bricks[10]; // 0x00f8
undefined m_unk0x10c0; // 0x10c0
undefined m_unk0x10c1; // 0x10c1
undefined m_unk0x10c2; // 0x10c2
undefined4 m_unk0x10c4; // 0x10c4
JukeboxScript::Script m_music; // 0x10c8
LegoAct2State* m_gameState; // 0x10cc
MxS32 m_unk0x10d0; // 0x10d0
// variable name verified by BETA10 0x10014633
char* m_siFile; // 0x10d4
LegoROI* m_unk0x10d8; // 0x10d8
LegoROI* m_pepper; // 0x10d8
MxMatrix m_unk0x10dc; // 0x10dc
undefined4 m_unk0x1124; // 0x1124
LegoPathBoundary* m_unk0x1124; // 0x1124
LegoROI* m_ambulance; // 0x1128
undefined4 m_unk0x112c; // 0x112c
undefined4 m_unk0x1130; // 0x1130
@@ -109,7 +111,7 @@ private:
Act2Actor* m_unk0x1138; // 0x1138
undefined m_unk0x113c; // 0x113c
undefined4 m_unk0x1140; // 0x1140
undefined4 m_unk0x1144; // 0x1144
Act2mainScript::Script m_unk0x1144; // 0x1144
undefined m_unk0x1148[0x08]; // 0x1148
LegoGameState::Area m_destLocation; // 0x1150
};