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Implement/match LegoAct2::Enable (#1178)
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@@ -208,11 +208,11 @@ MxTransitionManager* TransitionManager()
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}
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// FUNCTION: LEGO1 0x10015910
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void PlayMusic(JukeboxScript::Script p_script)
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void PlayMusic(JukeboxScript::Script p_objectId)
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{
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MxDSAction action;
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action.SetAtomId(*g_jukeboxScript);
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action.SetObjectId(p_script);
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action.SetObjectId(p_objectId);
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LegoOmni::GetInstance()->GetBackgroundAudioManager()->PlayMusic(action, 5, MxPresenter::e_repeating);
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}
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