Build fixes for mingw (#245)

This commit is contained in:
Anonymous Maarten
2023-10-25 01:24:29 +02:00
committed by GitHub
parent 4c5c709af6
commit e928fc9425
25 changed files with 64 additions and 42 deletions

View File

@@ -192,7 +192,7 @@ void LegoGameState::SetSavePath(char *p_savePath)
}
// OFFSET: LEGO1 0x1003bbb0
LegoState *LegoGameState::GetState(char *p_stateName)
LegoState *LegoGameState::GetState(COMPAT_CONST char *p_stateName)
{
for (MxS32 i = 0; i < m_stateCount; ++i)
if (m_stateArray[i]->IsA(p_stateName))
@@ -201,11 +201,11 @@ LegoState *LegoGameState::GetState(char *p_stateName)
}
// OFFSET: LEGO1 0x1003bc00
LegoState *LegoGameState::CreateState(char *p_stateName)
LegoState *LegoGameState::CreateState(COMPAT_CONST char *p_stateName)
{
LegoState* newState = (LegoState*)ObjectFactory()->Create(p_stateName);
RegisterState(newState);
return newState;
}
@@ -245,4 +245,4 @@ void LegoGameState::FUN_1003a720(MxU32 p_unk)
void LegoGameState::HandleAction(MxU32 p_unk)
{
// TODO
}
}