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Build fixes for mingw (#245)
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@@ -104,7 +104,8 @@ void MxTransitionManager::Transition_Dissolve()
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// If we are starting the animation
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if (m_animationTimer == 0) {
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// Generate the list of columns in order...
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for (MxS32 i = 0; i < 640; i++) {
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MxS32 i;
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for (i = 0; i < 640; i++) {
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m_columnOrder[i] = i;
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}
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@@ -242,7 +243,8 @@ void MxTransitionManager::Transition_Pixelation()
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if (m_animationTimer == 0) {
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// Same init/shuffle steps as the dissolve transition, except that
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// we are using big blocky pixels and only need 64 columns.
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for (MxS32 i = 0; i < 64; i++) {
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MxS32 i;
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for (i = 0; i < 64; i++) {
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m_columnOrder[i] = i;
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}
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