Fix Matrix4::operator[] annotation (#1390)

This commit is contained in:
Christian Semmler
2025-02-22 06:48:11 -07:00
committed by GitHub
parent 5e5b048b34
commit ea5a722311
12 changed files with 20 additions and 16 deletions

View File

@@ -93,7 +93,7 @@ public:
void SetCurrentWorld(LegoWorld* p_currentWorld) { m_currentWorld = p_currentWorld; }
void SetUnknown0x0cTo1() { m_unk0x9c = 1; }
void SetUnknown0xa0(MxMatrix* p_unk0xa0) { m_unk0xa0 = p_unk0xa0; }
void SetUnknown0xa0(Matrix4* p_unk0xa0) { m_unk0xa0 = p_unk0xa0; }
LegoAnim* GetAnimation() { return m_anim; }
@@ -123,7 +123,7 @@ protected:
MxU32 m_roiMapSize; // 0x6c
LegoROIList* m_unk0x70; // 0x70
LegoROIList* m_unk0x74; // 0x74
MxMatrix* m_unk0x78; // 0x78
Matrix4* m_unk0x78; // 0x78
MxU32 m_flags; // 0x7c
LegoWorld* m_currentWorld; // 0x80
MxAtomId m_worldAtom; // 0x84
@@ -136,7 +136,7 @@ protected:
undefined m_unk0x97; // 0x97
LegoAnimSubstMap* m_substMap; // 0x98
MxS16 m_unk0x9c; // 0x9c
MxMatrix* m_unk0xa0; // 0xa0
Matrix4* m_unk0xa0; // 0xa0
public:
float m_unk0xa4; // 0xa4