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Fix Matrix4::operator[] annotation (#1390)
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@@ -37,7 +37,7 @@ void LegoUnknown::FUN_1009a140(
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// FUNCTION: LEGO1 0x1009a1e0
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// FUNCTION: BETA10 0x10182d61
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LegoResult LegoUnknown::FUN_1009a1e0(float p_f1, MxMatrix& p_mat, Vector3& p_v, LegoU32 p_und)
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LegoResult LegoUnknown::FUN_1009a1e0(float p_f1, Matrix4& p_mat, Vector3& p_v, LegoU32 p_und)
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{
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Vector3 v1(p_mat[3]);
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Vector3 v2(p_mat[0]);
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@@ -4,7 +4,7 @@
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#include "legotypes.h"
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#include "mxgeometry/mxgeometry3d.h"
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class MxMatrix;
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class Matrix4;
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// SIZE 0x50
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class LegoUnknown {
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@@ -18,7 +18,7 @@ public:
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const Vector3& p_point3,
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const Vector3& p_point4
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);
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LegoResult FUN_1009a1e0(float p_f1, MxMatrix& p_mat, Vector3& p_v, LegoU32 p_und);
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LegoResult FUN_1009a1e0(float p_f1, Matrix4& p_mat, Vector3& p_v, LegoU32 p_und);
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private:
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Mx3DPointFloat m_unk0x00[4]; // 0x00
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@@ -736,6 +736,7 @@ TimeROI::TimeROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, LegoTime p_t
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}
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// FUNCTION: LEGO1 0x100a9b40
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// FUNCTION: BETA10 0x1018bbf0
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void TimeROI::FUN_100a9b40(Matrix4& p_matrix, LegoTime p_time)
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{
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LegoTime time = p_time - m_time;
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@@ -747,7 +748,7 @@ void TimeROI::FUN_100a9b40(Matrix4& p_matrix, LegoTime p_time)
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Vector3 vec(m_local2world[3]);
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targetPosition -= vec;
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targetPosition /= time * 0.001;
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targetPosition /= time / 1000.0;
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FUN_100a5a30(targetPosition);
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}
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