Fix Matrix4::operator[] annotation (#1390)

This commit is contained in:
Christian Semmler
2025-02-22 06:48:11 -07:00
committed by GitHub
parent 5e5b048b34
commit ea5a722311
12 changed files with 20 additions and 16 deletions

View File

@@ -37,7 +37,7 @@ void LegoUnknown::FUN_1009a140(
// FUNCTION: LEGO1 0x1009a1e0
// FUNCTION: BETA10 0x10182d61
LegoResult LegoUnknown::FUN_1009a1e0(float p_f1, MxMatrix& p_mat, Vector3& p_v, LegoU32 p_und)
LegoResult LegoUnknown::FUN_1009a1e0(float p_f1, Matrix4& p_mat, Vector3& p_v, LegoU32 p_und)
{
Vector3 v1(p_mat[3]);
Vector3 v2(p_mat[0]);

View File

@@ -4,7 +4,7 @@
#include "legotypes.h"
#include "mxgeometry/mxgeometry3d.h"
class MxMatrix;
class Matrix4;
// SIZE 0x50
class LegoUnknown {
@@ -18,7 +18,7 @@ public:
const Vector3& p_point3,
const Vector3& p_point4
);
LegoResult FUN_1009a1e0(float p_f1, MxMatrix& p_mat, Vector3& p_v, LegoU32 p_und);
LegoResult FUN_1009a1e0(float p_f1, Matrix4& p_mat, Vector3& p_v, LegoU32 p_und);
private:
Mx3DPointFloat m_unk0x00[4]; // 0x00