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Fix Matrix4::operator[] annotation (#1390)
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@@ -48,6 +48,7 @@ public:
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inline int BETA_1005a590(Matrix4& p_mat);
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inline void Swap(int p_d1, int p_d2);
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// FUNCTION: BETA10 0x1001c670
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float* operator[](int idx) { return m_data[idx]; }
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// FUNCTION: BETA10 0x10017780
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@@ -292,8 +292,8 @@ int Matrix4::BETA_1005a590(Matrix4& p_mat)
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{
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float local5c[4][4];
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Matrix4 localc(local5c);
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localc = *this;
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((Matrix4&) localc) = *this;
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p_mat.SetIdentity();
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for (int i = 0; i < 4; i++) {
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@@ -68,6 +68,7 @@ void OrientableROI::WrappedVTable0x24(const Matrix4& p_transform)
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}
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// FUNCTION: LEGO1 0x100a50a0
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// FUNCTION: BETA10 0x1016601f
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void OrientableROI::GetLocalTransform(Matrix4& p_transform)
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{
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MxMatrix mat;
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