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Fix Matrix4::operator[] annotation (#1390)
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ea5a722311
@@ -93,7 +93,7 @@ public:
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void SetCurrentWorld(LegoWorld* p_currentWorld) { m_currentWorld = p_currentWorld; }
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void SetCurrentWorld(LegoWorld* p_currentWorld) { m_currentWorld = p_currentWorld; }
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void SetUnknown0x0cTo1() { m_unk0x9c = 1; }
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void SetUnknown0x0cTo1() { m_unk0x9c = 1; }
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void SetUnknown0xa0(MxMatrix* p_unk0xa0) { m_unk0xa0 = p_unk0xa0; }
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void SetUnknown0xa0(Matrix4* p_unk0xa0) { m_unk0xa0 = p_unk0xa0; }
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LegoAnim* GetAnimation() { return m_anim; }
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LegoAnim* GetAnimation() { return m_anim; }
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@@ -123,7 +123,7 @@ protected:
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MxU32 m_roiMapSize; // 0x6c
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MxU32 m_roiMapSize; // 0x6c
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LegoROIList* m_unk0x70; // 0x70
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LegoROIList* m_unk0x70; // 0x70
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LegoROIList* m_unk0x74; // 0x74
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LegoROIList* m_unk0x74; // 0x74
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MxMatrix* m_unk0x78; // 0x78
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Matrix4* m_unk0x78; // 0x78
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MxU32 m_flags; // 0x7c
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MxU32 m_flags; // 0x7c
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LegoWorld* m_currentWorld; // 0x80
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LegoWorld* m_currentWorld; // 0x80
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MxAtomId m_worldAtom; // 0x84
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MxAtomId m_worldAtom; // 0x84
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@@ -136,7 +136,7 @@ protected:
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undefined m_unk0x97; // 0x97
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undefined m_unk0x97; // 0x97
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LegoAnimSubstMap* m_substMap; // 0x98
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LegoAnimSubstMap* m_substMap; // 0x98
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MxS16 m_unk0x9c; // 0x9c
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MxS16 m_unk0x9c; // 0x9c
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MxMatrix* m_unk0xa0; // 0xa0
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Matrix4* m_unk0xa0; // 0xa0
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public:
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public:
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float m_unk0xa4; // 0xa4
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float m_unk0xa4; // 0xa4
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@@ -90,7 +90,7 @@ public:
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void SetUnknown0xbc(undefined2 p_unk0xbc) { m_unk0xbc = p_unk0xbc; }
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void SetUnknown0xbc(undefined2 p_unk0xbc) { m_unk0xbc = p_unk0xbc; }
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// FUNCTION: BETA10 0x100703b0
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// FUNCTION: BETA10 0x100703b0
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MxMatrix& GetUnknown0xe0() { return m_unk0xe0; }
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Matrix4& GetUnknown0xe0() { return m_unk0xe0; }
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MxBool StringEndsOnW(LegoChar* p_param);
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MxBool StringEndsOnW(LegoChar* p_param);
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MxBool StringEndsOnYOrN(const LegoChar* p_string);
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MxBool StringEndsOnYOrN(const LegoChar* p_string);
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@@ -78,7 +78,7 @@ public:
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LegoUnknown100db7f4& p_destEdge,
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LegoUnknown100db7f4& p_destEdge,
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float p_destScale
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float p_destScale
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); // vtable+0x88
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); // vtable+0x88
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virtual MxS32 VTable0x8c(float p_time, MxMatrix& p_transform); // vtable+0x8c
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virtual MxS32 VTable0x8c(float p_time, Matrix4& p_transform); // vtable+0x8c
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// FUNCTION: LEGO1 0x10002d40
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// FUNCTION: LEGO1 0x10002d40
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virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
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virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
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@@ -234,7 +234,7 @@ MxResult LegoPathActor::VTable0x84(
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// FUNCTION: LEGO1 0x1002e100
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// FUNCTION: LEGO1 0x1002e100
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// FUNCTION: BETA10 0x100b0520
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// FUNCTION: BETA10 0x100b0520
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MxS32 LegoPathActor::VTable0x8c(float p_time, MxMatrix& p_transform)
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MxS32 LegoPathActor::VTable0x8c(float p_time, Matrix4& p_transform)
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{
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{
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if (m_userNavFlag && m_actorState == c_initial) {
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if (m_userNavFlag && m_actorState == c_initial) {
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m_lastTime = p_time;
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m_lastTime = p_time;
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@@ -704,7 +704,9 @@ MxResult LegoAnimPresenter::FUN_1006b140(LegoROI* p_roi)
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return FAILURE;
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return FAILURE;
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}
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}
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MxMatrix* mn = new MxMatrix();
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Matrix4* mn = new MxMatrix();
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assert(mn);
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MxMatrix local58;
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MxMatrix local58;
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const Matrix4& local2world = p_roi->GetLocal2World();
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const Matrix4& local2world = p_roi->GetLocal2World();
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MxMatrix* local5c;
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MxMatrix* local5c;
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@@ -725,7 +727,7 @@ MxResult LegoAnimPresenter::FUN_1006b140(LegoROI* p_roi)
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}
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}
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{
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{
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((Matrix4*) mn)->Product(local58, local2world);
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mn->Product(local58, local2world);
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SetUnknown0xa0(mn);
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SetUnknown0xa0(mn);
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delete[] local5c;
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delete[] local5c;
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SetUnknown0x0cTo1();
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SetUnknown0x0cTo1();
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@@ -734,7 +736,7 @@ MxResult LegoAnimPresenter::FUN_1006b140(LegoROI* p_roi)
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MxMatrix localf8;
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MxMatrix localf8;
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localf8.Product(local140, *m_unk0xa0);
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localf8.Product(local140, *m_unk0xa0);
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((Matrix4&) *m_unk0x78) = localf8;
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*m_unk0x78 = localf8;
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return SUCCESS;
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return SUCCESS;
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}
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}
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@@ -37,7 +37,7 @@ void LegoUnknown::FUN_1009a140(
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// FUNCTION: LEGO1 0x1009a1e0
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// FUNCTION: LEGO1 0x1009a1e0
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// FUNCTION: BETA10 0x10182d61
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// FUNCTION: BETA10 0x10182d61
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LegoResult LegoUnknown::FUN_1009a1e0(float p_f1, MxMatrix& p_mat, Vector3& p_v, LegoU32 p_und)
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LegoResult LegoUnknown::FUN_1009a1e0(float p_f1, Matrix4& p_mat, Vector3& p_v, LegoU32 p_und)
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{
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{
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Vector3 v1(p_mat[3]);
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Vector3 v1(p_mat[3]);
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Vector3 v2(p_mat[0]);
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Vector3 v2(p_mat[0]);
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@@ -4,7 +4,7 @@
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#include "legotypes.h"
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#include "legotypes.h"
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#include "mxgeometry/mxgeometry3d.h"
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#include "mxgeometry/mxgeometry3d.h"
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class MxMatrix;
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class Matrix4;
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// SIZE 0x50
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// SIZE 0x50
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class LegoUnknown {
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class LegoUnknown {
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@@ -18,7 +18,7 @@ public:
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const Vector3& p_point3,
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const Vector3& p_point3,
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const Vector3& p_point4
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const Vector3& p_point4
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);
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);
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LegoResult FUN_1009a1e0(float p_f1, MxMatrix& p_mat, Vector3& p_v, LegoU32 p_und);
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LegoResult FUN_1009a1e0(float p_f1, Matrix4& p_mat, Vector3& p_v, LegoU32 p_und);
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private:
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private:
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Mx3DPointFloat m_unk0x00[4]; // 0x00
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Mx3DPointFloat m_unk0x00[4]; // 0x00
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@@ -736,6 +736,7 @@ TimeROI::TimeROI(Tgl::Renderer* p_renderer, ViewLODList* p_lodList, LegoTime p_t
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}
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}
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// FUNCTION: LEGO1 0x100a9b40
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// FUNCTION: LEGO1 0x100a9b40
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// FUNCTION: BETA10 0x1018bbf0
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void TimeROI::FUN_100a9b40(Matrix4& p_matrix, LegoTime p_time)
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void TimeROI::FUN_100a9b40(Matrix4& p_matrix, LegoTime p_time)
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{
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{
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LegoTime time = p_time - m_time;
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LegoTime time = p_time - m_time;
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@@ -747,7 +748,7 @@ void TimeROI::FUN_100a9b40(Matrix4& p_matrix, LegoTime p_time)
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Vector3 vec(m_local2world[3]);
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Vector3 vec(m_local2world[3]);
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targetPosition -= vec;
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targetPosition -= vec;
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targetPosition /= time * 0.001;
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targetPosition /= time / 1000.0;
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FUN_100a5a30(targetPosition);
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FUN_100a5a30(targetPosition);
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}
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}
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@@ -22,7 +22,6 @@ public:
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// FUNCTION: BETA10 0x10010860
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// FUNCTION: BETA10 0x10010860
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float* operator[](int idx) { return m_data[idx]; }
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float* operator[](int idx) { return m_data[idx]; }
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// FUNCTION: BETA10 0x1001c670
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const float* operator[](int idx) const { return m_data[idx]; }
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const float* operator[](int idx) const { return m_data[idx]; }
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// FUNCTION: LEGO1 0x10002850
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// FUNCTION: LEGO1 0x10002850
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@@ -48,6 +48,7 @@ public:
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inline int BETA_1005a590(Matrix4& p_mat);
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inline int BETA_1005a590(Matrix4& p_mat);
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inline void Swap(int p_d1, int p_d2);
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inline void Swap(int p_d1, int p_d2);
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// FUNCTION: BETA10 0x1001c670
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float* operator[](int idx) { return m_data[idx]; }
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float* operator[](int idx) { return m_data[idx]; }
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// FUNCTION: BETA10 0x10017780
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// FUNCTION: BETA10 0x10017780
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@@ -292,8 +292,8 @@ int Matrix4::BETA_1005a590(Matrix4& p_mat)
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{
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{
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float local5c[4][4];
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float local5c[4][4];
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Matrix4 localc(local5c);
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Matrix4 localc(local5c);
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localc = *this;
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((Matrix4&) localc) = *this;
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p_mat.SetIdentity();
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p_mat.SetIdentity();
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for (int i = 0; i < 4; i++) {
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for (int i = 0; i < 4; i++) {
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@@ -68,6 +68,7 @@ void OrientableROI::WrappedVTable0x24(const Matrix4& p_transform)
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}
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}
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// FUNCTION: LEGO1 0x100a50a0
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// FUNCTION: LEGO1 0x100a50a0
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// FUNCTION: BETA10 0x1016601f
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void OrientableROI::GetLocalTransform(Matrix4& p_transform)
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void OrientableROI::GetLocalTransform(Matrix4& p_transform)
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{
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{
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MxMatrix mat;
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MxMatrix mat;
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