Finish LegoVariables class (#698)

* Finish LegoVariables class

* Update legonavcontroller.cpp

* Update legobackgroundcolor.cpp

* Match functions, style, refactor visible

* Use MxBool

* Merge/fix

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Misha
2024-03-19 14:44:42 -04:00
committed by GitHub
parent d92963982a
commit eaa935f646
18 changed files with 135 additions and 39 deletions

View File

@@ -113,7 +113,7 @@ LegoROI* LegoCharacterManager::GetROI(const char* p_key, MxBool p_createEntity)
if (character == NULL) {
LegoROI* roi = CreateROI(p_key);
roi->SetUnknown0x0c(0);
roi->SetVisibility(FALSE);
if (roi != NULL) {
character = new LegoCharacter(roi);

View File

@@ -2,8 +2,12 @@
#include "legobuildingmanager.h"
#include "legocharactermanager.h"
#include "legogamestate.h"
#include "legonavcontroller.h"
#include "legoplantmanager.h"
#include "legovideomanager.h"
#include "misc.h"
#include "roi/legoroi.h"
DECOMP_SIZE_ASSERT(VisibilityVariable, 0x24)
DECOMP_SIZE_ASSERT(CameraLocationVariable, 0x24)
@@ -27,16 +31,81 @@ const char* g_varCURSOR = "CURSOR";
// STRING: LEGO1 0x100f3a1c
const char* g_varWHOAMI = "WHO_AM_I";
// STUB: LEGO1 0x10037d00
// GLOBAL: LEGO1 0x100f3a50
// STRING: LEGO1 0x100f3a18
const char* g_delimiter2 = " \t";
// GLOBAL: LEGO1 0x100f3a54
// STRING: LEGO1 0x100f3a10
const char* g_varHIDE = "HIDE";
// GLOBAL: LEGO1 0x100f3a58
// STRING: LEGO1 0x100f3a08
const char* g_varSHOW = "SHOW";
// GLOBAL: LEGO1 0x100f3a5c
// STRING: LEGO1 0x100f3a00
const char* g_papa = "Papa";
// GLOBAL: LEGO1 0x100f3a60
// STRING: LEGO1 0x100f39f8
const char* g_mama = "Mama";
// GLOBAL: LEGO1 0x100f3a64
// STRING: LEGO1 0x100f39f0
const char* g_pepper = "Pepper";
// GLOBAL: LEGO1 0x100f3a68
// STRING: LEGO1 0x100f39e8
const char* g_nick = "Nick";
// GLOBAL: LEGO1 0x100f3a6c
// STRING: LEGO1 0x100f39e0
const char* g_laura = "Laura";
// FUNCTION: LEGO1 0x10037d00
void VisibilityVariable::SetValue(const char* p_value)
{
// TODO
MxVariable::SetValue(p_value);
if (p_value) {
char* instruction = strtok(m_value.GetDataPtr(), g_delimiter2);
char* name = strtok(NULL, g_delimiter2);
MxBool show;
if (!strcmpi(instruction, g_varHIDE)) {
show = FALSE;
}
else if (!strcmpi(instruction, g_varSHOW)) {
show = TRUE;
}
else {
return;
}
LegoROI* roi = FindROI(name);
if (roi) {
roi->SetVisibility(show);
}
}
}
// STUB: LEGO1 0x10037d80
// FUNCTION: LEGO1 0x10037d80
void CameraLocationVariable::SetValue(const char* p_value)
{
// TODO
char buffer[256];
MxVariable::SetValue(p_value);
strcpy(buffer, p_value);
char* location = strtok(buffer, ",");
NavController()->UpdateCameraLocation(location);
location = strtok(NULL, ",");
if (location) {
MxFloat pov = (MxFloat) atof(location);
VideoManager()->Get3DManager()->SetFrustrum(pov, 0.1f, 250.0f);
}
}
// FUNCTION: LEGO1 0x10037e30
@@ -44,10 +113,26 @@ void CursorVariable::SetValue(const char* p_value)
{
}
// STUB: LEGO1 0x10037e40
// FUNCTION: LEGO1 0x10037e40
void WhoAmIVariable::SetValue(const char* p_value)
{
// TODO
MxVariable::SetValue(p_value);
if (!strcmpi(p_value, g_papa)) {
GameState()->SetActorId(3);
}
else if (!strcmpi(p_value, g_mama)) {
GameState()->SetActorId(2);
}
else if (!strcmpi(p_value, g_pepper)) {
GameState()->SetActorId(1);
}
else if (!strcmpi(p_value, g_nick)) {
GameState()->SetActorId(4);
}
else if (!strcmpi(p_value, g_laura)) {
GameState()->SetActorId(5);
}
}
// FUNCTION: LEGO1 0x10085aa0

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@@ -124,12 +124,12 @@ LegoROI* FindROI(const char* p_name)
}
// FUNCTION: LEGO1 0x10015860
void SetROIUnknown0x0c(const char* p_name, undefined p_unk0x0c)
void SetROIVisible(const char* p_name, MxBool p_visible)
{
LegoROI* roi = FindROI(p_name);
if (roi) {
roi->SetUnknown0x0c(p_unk0x0c);
roi->SetVisibility(p_visible);
}
}