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Fix lightposition documentation in savegame.ksy (#1739)
The variable accepts values "0" through "5" (6 sun positions), not "1" or "2" as previously documented.
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@@ -104,7 +104,7 @@ types:
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For backgroundcolor and tempBackgroundColor this is "set H S V" where
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For backgroundcolor and tempBackgroundColor this is "set H S V" where
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H, S, V are HSV color values scaled 0-100 (not RGB). The game internally
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H, S, V are HSV color values scaled 0-100 (not RGB). The game internally
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converts to RGB using ConvertHSVToRGB().
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converts to RGB using ConvertHSVToRGB().
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For lightposition this is a number "1" or "2".
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For lightposition this is a number "0" through "5" (6 sun positions).
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instances:
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instances:
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is_end_marker:
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is_end_marker:
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value: name == "END_OF_VARIABLES"
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value: name == "END_OF_VARIABLES"
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