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https://github.com/isledecomp/isle.git
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rename functions and parameters in OrientableROI (#1512)
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@@ -611,8 +611,8 @@ MxU32 Act2Actor::FUN_10019700(MxFloat p_param)
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MxMatrix matrix = m_roi->GetLocal2World();
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matrix[3][1] += 1.0f;
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brickstrROI->FUN_100a58f0(matrix);
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brickstrROI->VTable0x14();
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brickstrROI->SetLocal2World(matrix);
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brickstrROI->WrappedUpdateWorldData();
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Vector3 col0(matrix[0]);
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Vector3 col1(matrix[1]);
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@@ -138,8 +138,8 @@ MxU32 Act3Actor::VTable0x90(float p_time, Matrix4& p_transform)
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m_unk0x1c = 0;
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positionRef -= g_unk0x10104ef0;
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m_roi->FUN_100a58f0(p_transform);
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m_roi->VTable0x14();
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m_roi->SetLocal2World(p_transform);
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m_roi->WrappedUpdateWorldData();
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return TRUE;
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}
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}
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@@ -163,8 +163,8 @@ MxResult Act3Actor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
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Vector3(local2world[3]) += g_unk0x10104ef0;
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roi->FUN_100a58f0(local2world);
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roi->VTable0x14();
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roi->SetLocal2World(local2world);
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roi->WrappedUpdateWorldData();
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p_actor->SetActorState(c_two | c_noCollide);
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}
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@@ -271,8 +271,8 @@ void Act3Ammo::Animate(float p_time)
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positionRef.Clear();
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transform.RotateX(0.6);
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positionRef = position;
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m_roi->FUN_100a58f0(transform);
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m_roi->VTable0x14();
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m_roi->SetLocal2World(transform);
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m_roi->WrappedUpdateWorldData();
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return;
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}
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else {
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@@ -280,8 +280,8 @@ void Act3Ammo::Animate(float p_time)
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m_unk0x158 = 0;
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positionRef -= g_unk0x10104f08;
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m_roi->FUN_100a58f0(transform);
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m_roi->VTable0x14();
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m_roi->SetLocal2World(transform);
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m_roi->WrappedUpdateWorldData();
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return;
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}
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}
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@@ -363,8 +363,8 @@ void Act3Ammo::Animate(float p_time)
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MxMatrix localb0(local104);
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local104.Product(local60, localb0);
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m_roi->FUN_100a58f0(local104);
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m_roi->VTable0x14();
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m_roi->SetLocal2World(local104);
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m_roi->WrappedUpdateWorldData();
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if (m_BADuration <= m_unk0x7c) {
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m_worldSpeed = 0.0f;
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@@ -89,24 +89,24 @@ void Doors::Animate(float p_time)
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local10.Clear();
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local58.RotateY(-local8);
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local10 = m_ltDoorLocal[3];
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m_ltDoor->FUN_100a58f0(local58);
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m_ltDoor->VTable0x14();
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m_ltDoor->SetLocal2World(local58);
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m_ltDoor->WrappedUpdateWorldData();
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local58 = m_rtDoorLocal;
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local10.Clear();
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local58.RotateY(local8);
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local10 = m_rtDoorLocal[3];
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m_rtDoor->FUN_100a58f0(local58);
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m_rtDoor->VTable0x14();
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m_rtDoor->SetLocal2World(local58);
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m_rtDoor->WrappedUpdateWorldData();
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m_unk0x1f4 = local8;
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}
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if (m_unk0x158 + g_unk0x100d8e84 < p_time) {
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m_ltDoor->FUN_100a58f0(m_ltDoorLocal);
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m_rtDoor->FUN_100a58f0(m_rtDoorLocal);
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m_ltDoor->VTable0x14();
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m_rtDoor->VTable0x14();
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m_ltDoor->SetLocal2World(m_ltDoorLocal);
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m_rtDoor->SetLocal2World(m_rtDoorLocal);
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m_ltDoor->WrappedUpdateWorldData();
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m_rtDoor->WrappedUpdateWorldData();
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m_unk0x154 = 1;
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m_actorState = c_initial;
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m_unk0x1f4 = 0;
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@@ -391,8 +391,8 @@ void Helicopter::VTable0x74(Matrix4& p_transform)
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FUN_10010c30();
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}
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else {
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m_roi->FUN_100a58f0(p_transform);
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m_roi->VTable0x14();
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m_roi->SetLocal2World(p_transform);
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m_roi->WrappedUpdateWorldData();
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if (m_cameraFlag) {
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FUN_10010c30();
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}
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@@ -630,7 +630,7 @@ void IslePathActor::VTable0xec(MxMatrix p_transform, LegoPathBoundary* p_boundar
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m_world->Add(this);
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}
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m_roi->FUN_100a58f0(p_transform);
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m_roi->SetLocal2World(p_transform);
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if (m_cameraFlag) {
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FUN_1003eda0();
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FUN_10010c30();
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@@ -648,6 +648,6 @@ void IslePathActor::FUN_1001b660()
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up *= -1.0f;
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position.EqualsCross(direction, up);
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m_roi->FUN_100a58f0(transform);
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m_roi->VTable0x14();
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m_roi->SetLocal2World(transform);
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m_roi->WrappedUpdateWorldData();
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}
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