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rename functions and parameters in OrientableROI (#1512)
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@@ -138,8 +138,8 @@ MxU32 Act3Actor::VTable0x90(float p_time, Matrix4& p_transform)
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m_unk0x1c = 0;
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positionRef -= g_unk0x10104ef0;
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m_roi->FUN_100a58f0(p_transform);
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m_roi->VTable0x14();
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m_roi->SetLocal2World(p_transform);
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m_roi->WrappedUpdateWorldData();
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return TRUE;
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}
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}
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@@ -163,8 +163,8 @@ MxResult Act3Actor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
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Vector3(local2world[3]) += g_unk0x10104ef0;
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roi->FUN_100a58f0(local2world);
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roi->VTable0x14();
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roi->SetLocal2World(local2world);
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roi->WrappedUpdateWorldData();
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p_actor->SetActorState(c_two | c_noCollide);
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}
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