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rename functions and parameters in OrientableROI (#1512)
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@@ -215,7 +215,7 @@ void LegoGameState::SetActor(MxU8 p_actorId)
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newActor->SetROI(roi, FALSE, FALSE);
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if (oldActor) {
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newActor->GetROI()->FUN_100a58f0(oldActor->GetROI()->GetLocal2World());
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newActor->GetROI()->SetLocal2World(oldActor->GetROI()->GetLocal2World());
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newActor->SetBoundary(oldActor->GetBoundary());
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delete oldActor;
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}
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