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rename functions and parameters in OrientableROI (#1512)
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@@ -86,7 +86,7 @@ void RotateY(LegoROI* p_roi, MxFloat p_angle)
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mat[i][2] = (local2world[i][2] * fcos) - (local2world[i][0] * fsin);
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}
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p_roi->WrappedSetLocalTransform(mat);
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p_roi->WrappedSetLocal2WorldWithWorldDataUpdate(mat);
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}
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// FUNCTION: LEGO1 0x1003de80
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@@ -218,7 +218,7 @@ void FUN_1003e050(LegoAnimPresenter* p_presenter)
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LegoROI* roi = video->GetViewROI();
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Lego3DView* view = video->Get3DManager()->GetLego3DView();
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roi->WrappedSetLocalTransform(viewMatrix);
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roi->WrappedSetLocal2WorldWithWorldDataUpdate(viewMatrix);
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view->Moved(*roi);
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FUN_1003eda0();
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video->Get3DManager()->SetFrustrum(cam, 0.1, 250.0);
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@@ -480,7 +480,7 @@ void FUN_1003eda0()
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LegoROI* viewROI = VideoManager()->GetViewROI();
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if (viewROI) {
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viewROI->FUN_100a5a30(vec);
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viewROI->SetWorldVelocity(vec);
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SoundManager()->UpdateListener(
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viewROI->GetWorldPosition(),
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viewROI->GetWorldDirection(),
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