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rename functions and parameters in OrientableROI (#1512)
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@@ -84,7 +84,7 @@ MxU32 LegoRaceActor::VTable0x90(float p_time, Matrix4& p_transform)
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m_unk0x08 = 0;
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positionRef -= g_unk0x10102b08;
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m_roi->FUN_100a58f0(p_transform);
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m_roi->SetLocal2World(p_transform);
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return TRUE;
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}
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}
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@@ -109,7 +109,7 @@ MxResult LegoRaceActor::HitActor(LegoPathActor* p_actor, MxBool p_bool)
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Vector3(matr[3]) += g_unk0x10102b08;
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roi->FUN_100a58f0(matr);
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roi->SetLocal2World(matr);
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p_actor->SetActorState(c_two);
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}
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