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rename functions and parameters in OrientableROI (#1512)
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@@ -393,7 +393,7 @@ LegoResult LegoROI::FUN_100a8da0(LegoTreeNode* p_node, const Matrix4& p_matrix,
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if (roi != NULL) {
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FUN_100a8cb0(data, p_time, mat);
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roi->m_local2world.Product(mat, p_matrix);
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roi->VTable0x1c();
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roi->UpdateWorldData();
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LegoBool und = data->FUN_100a0990(p_time);
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roi->SetVisibility(und);
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@@ -421,7 +421,7 @@ void LegoROI::FUN_100a8e80(LegoTreeNode* p_node, Matrix4& p_matrix, LegoTime p_t
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LegoROI* roi = p_roiMap[data->GetUnknown0x20()];
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if (roi != NULL) {
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roi->m_local2world.Product(mat, p_matrix);
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roi->VTable0x1c();
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roi->UpdateWorldData();
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LegoBool und = data->FUN_100a0990(p_time);
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roi->SetVisibility(und);
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@@ -750,7 +750,7 @@ void TimeROI::FUN_100a9b40(Matrix4& p_matrix, LegoTime p_time)
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targetPosition -= vec;
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targetPosition /= time / 1000.0;
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FUN_100a5a30(targetPosition);
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SetWorldVelocity(targetPosition);
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}
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}
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