Improve matches in ROI classes (#608)

* Improve matches in ROI classes

* More function implementations

* Fix name

* Fix vtables

* Add annotation
This commit is contained in:
Christian Semmler
2024-03-01 12:19:41 -05:00
committed by GitHub
parent e609924e4c
commit ec29f2633d
10 changed files with 89 additions and 54 deletions

View File

@@ -16,8 +16,35 @@ OrientableROI::OrientableROI()
ZEROVEC3(m_world_velocity);
IDENTMAT4(m_local2world);
m_unk0xd4 = 0;
m_unk0xd8 |= c_bit1 | c_bit2;
m_unk0xd4 = NULL;
ToggleUnknown0xd8(TRUE);
}
// Maybe an overload based on MxMatrix type
// FUNCTION: LEGO1 0x100a46a0
void OrientableROI::WrappedSetLocalTransform(const Matrix4& p_transform)
{
SetLocalTransform(p_transform);
}
// STUB: LEGO1 0x100a46b0
void OrientableROI::FUN_100a46b0(Matrix4& p_transform)
{
// TODO
}
// Maybe an overload based on MxMatrix type
// FUNCTION: LEGO1 0x100a5090
void OrientableROI::WrappedVTable0x24(const Matrix4& p_transform)
{
VTable0x24(p_transform);
}
// FUNCTION: LEGO1 0x100a58f0
void OrientableROI::FUN_100a58f0(const Matrix4& p_transform)
{
m_local2world = p_transform;
ToggleUnknown0xd8(TRUE);
}
// FUNCTION: LEGO1 0x100a5910
@@ -30,13 +57,13 @@ void OrientableROI::VTable0x1c()
// FUNCTION: LEGO1 0x100a5930
void OrientableROI::SetLocalTransform(const Matrix4& p_transform)
{
reinterpret_cast<Matrix4&>(m_local2world) = p_transform;
m_local2world = p_transform;
UpdateWorldBoundingVolumes();
UpdateWorldVelocity();
}
// FUNCTION: LEGO1 0x100a5960
void OrientableROI::VTable0x24(const MxMatrix& p_transform)
void OrientableROI::VTable0x24(const Matrix4& p_transform)
{
MxMatrix l_matrix(m_local2world);
m_local2world.Product(p_transform, l_matrix);
@@ -45,7 +72,7 @@ void OrientableROI::VTable0x24(const MxMatrix& p_transform)
}
// FUNCTION: LEGO1 0x100a59b0
void OrientableROI::UpdateWorldData(const MxMatrix& p_transform)
void OrientableROI::UpdateWorldData(const Matrix4& p_transform)
{
MxMatrix l_matrix(m_local2world);
m_local2world.Product(l_matrix, p_transform);
@@ -61,6 +88,12 @@ void OrientableROI::UpdateWorldData(const MxMatrix& p_transform)
}
}
// FUNCTION: LEGO1 0x100a5a30
void OrientableROI::FUN_100a5a30(const Vector3& p_world_velocity)
{
m_world_velocity = p_world_velocity;
}
// FUNCTION: LEGO1 0x100a5a50
void OrientableROI::UpdateWorldVelocity()
{

View File

@@ -5,6 +5,8 @@
#include "mxgeometry/mxmatrix.h"
#include "roi.h"
#include <windows.h>
// VTABLE: LEGO1 0x100dbc08
// SIZE 0xdc
class OrientableROI : public ROI {
@@ -19,32 +21,43 @@ public:
const float* GetWorldVelocity() const override; // vtable+0x08
const BoundingBox& GetWorldBoundingBox() const override; // vtable+0x0c
const BoundingSphere& GetWorldBoundingSphere() const override; // vtable+0x10
// FUNCTION: LEGO1 0x100a5db0
virtual void VTable0x14() { VTable0x1c(); } // vtable+0x14
virtual void VTable0x14() { VTable0x1c(); } // vtable+0x14
virtual void UpdateWorldBoundingVolumes() = 0; // vtable+0x18
virtual void VTable0x1c(); // vtable+0x1c
virtual void SetLocalTransform(const Matrix4& p_transform); // vtable+0x20
virtual void VTable0x24(const MxMatrix& p_transform); // vtable+0x24
virtual void UpdateWorldData(const MxMatrix& p_transform); // vtable+0x28
virtual void VTable0x24(const Matrix4& p_transform); // vtable+0x24
virtual void UpdateWorldData(const Matrix4& p_transform); // vtable+0x28
virtual void UpdateWorldVelocity(); // vtable+0x2c
void WrappedSetLocalTransform(const Matrix4& p_transform);
void FUN_100a46b0(Matrix4& p_transform);
void WrappedVTable0x24(const Matrix4& p_transform);
void FUN_100a58f0(const Matrix4& p_transform);
void FUN_100a5a30(const Vector3& p_world_velocity);
const MxMatrix& GetLocal2World() const { return m_local2world; }
const float* GetWorldPosition() const { return m_local2world[3]; }
const float* GetWorldDirection() const { return m_local2world[2]; }
const float* GetWorldUp() const { return m_local2world[1]; }
OrientableROI* GetUnknown0xd4() const { return m_unk0xd4; }
void ToggleUnknown0xd8(BOOL p_enable)
{
if (p_enable) {
m_unk0xd8 |= c_bit1 | c_bit2;
}
else {
m_unk0xd8 &= ~c_bit1;
}
}
protected:
MxMatrix m_local2world; // 0x10
BoundingBox m_world_bounding_box; // 0x58
// Unclear whether the following vectors are:
// 1) Part of m_world_bounding_box;
// 2) A second BoundingBox;
// 3) Standalone vectors
Mx3DPointFloat m_unk0x80; // 0x80
Mx3DPointFloat m_unk0x94; // 0x94
MxMatrix m_local2world; // 0x10
BoundingBox m_world_bounding_box; // 0x58
BoundingBox m_unk0x80; // 0x80
BoundingSphere m_world_bounding_sphere; // 0xa8
Mx3DPointFloat m_world_velocity; // 0xc0
OrientableROI* m_unk0xd4; // 0xd4

View File

@@ -15,10 +15,10 @@
// SIZE 0x28
class BoundingBox {
public:
const Mx3DPointFloat& Min() const { return min; }
Mx3DPointFloat& Min() { return min; }
const Mx3DPointFloat& Max() const { return max; }
Mx3DPointFloat& Max() { return max; }
const Vector3& Min() const { return min; }
Vector3& Min() { return min; }
const Vector3& Max() const { return max; }
Vector3& Max() { return max; }
private:
Mx3DPointFloat min; // 0x00
@@ -31,8 +31,8 @@ private:
// SIZE 0x18
class BoundingSphere {
public:
const Mx3DPointFloat& Center() const { return center; }
Mx3DPointFloat& Center() { return center; }
const Vector3& Center() const { return center; }
Vector3& Center() { return center; }
const float& Radius() const { return radius; }
float& Radius() { return radius; }