Improve matches in ROI classes (#608)

* Improve matches in ROI classes

* More function implementations

* Fix name

* Fix vtables

* Add annotation
This commit is contained in:
Christian Semmler
2024-03-01 12:19:41 -05:00
committed by GitHub
parent e609924e4c
commit ec29f2633d
10 changed files with 89 additions and 54 deletions

View File

@@ -5,6 +5,8 @@
#include "mxgeometry/mxmatrix.h"
#include "roi.h"
#include <windows.h>
// VTABLE: LEGO1 0x100dbc08
// SIZE 0xdc
class OrientableROI : public ROI {
@@ -19,32 +21,43 @@ public:
const float* GetWorldVelocity() const override; // vtable+0x08
const BoundingBox& GetWorldBoundingBox() const override; // vtable+0x0c
const BoundingSphere& GetWorldBoundingSphere() const override; // vtable+0x10
// FUNCTION: LEGO1 0x100a5db0
virtual void VTable0x14() { VTable0x1c(); } // vtable+0x14
virtual void VTable0x14() { VTable0x1c(); } // vtable+0x14
virtual void UpdateWorldBoundingVolumes() = 0; // vtable+0x18
virtual void VTable0x1c(); // vtable+0x1c
virtual void SetLocalTransform(const Matrix4& p_transform); // vtable+0x20
virtual void VTable0x24(const MxMatrix& p_transform); // vtable+0x24
virtual void UpdateWorldData(const MxMatrix& p_transform); // vtable+0x28
virtual void VTable0x24(const Matrix4& p_transform); // vtable+0x24
virtual void UpdateWorldData(const Matrix4& p_transform); // vtable+0x28
virtual void UpdateWorldVelocity(); // vtable+0x2c
void WrappedSetLocalTransform(const Matrix4& p_transform);
void FUN_100a46b0(Matrix4& p_transform);
void WrappedVTable0x24(const Matrix4& p_transform);
void FUN_100a58f0(const Matrix4& p_transform);
void FUN_100a5a30(const Vector3& p_world_velocity);
const MxMatrix& GetLocal2World() const { return m_local2world; }
const float* GetWorldPosition() const { return m_local2world[3]; }
const float* GetWorldDirection() const { return m_local2world[2]; }
const float* GetWorldUp() const { return m_local2world[1]; }
OrientableROI* GetUnknown0xd4() const { return m_unk0xd4; }
void ToggleUnknown0xd8(BOOL p_enable)
{
if (p_enable) {
m_unk0xd8 |= c_bit1 | c_bit2;
}
else {
m_unk0xd8 &= ~c_bit1;
}
}
protected:
MxMatrix m_local2world; // 0x10
BoundingBox m_world_bounding_box; // 0x58
// Unclear whether the following vectors are:
// 1) Part of m_world_bounding_box;
// 2) A second BoundingBox;
// 3) Standalone vectors
Mx3DPointFloat m_unk0x80; // 0x80
Mx3DPointFloat m_unk0x94; // 0x94
MxMatrix m_local2world; // 0x10
BoundingBox m_world_bounding_box; // 0x58
BoundingBox m_unk0x80; // 0x80
BoundingSphere m_world_bounding_sphere; // 0xa8
Mx3DPointFloat m_world_velocity; // 0xc0
OrientableROI* m_unk0xd4; // 0xd4