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Introduce and use enum for acts (#548)
* Introduce and use enum for acts * Use enum in Helicopter * Revert change
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@@ -588,7 +588,7 @@ MxResult LegoOmni::Create(MxOmniCreateParam& p_param)
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if (m_transitionManager->GetDDrawSurfaceFromVideoManager() == SUCCESS) {
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m_notificationManager->Register(this);
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SetAppCursor(1);
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m_gameState->FUN_1003cea0(0);
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m_gameState->SetCurrentAct(LegoGameState::e_act1);
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return SUCCESS;
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}
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}
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