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Implement/match LegoAnimationManager::Reset (#863)
* Implement/match LegoAnimationManager::Init * Rename function * fix hex val
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@@ -66,7 +66,7 @@ public:
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return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
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}
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void FUN_1005ee80(MxBool);
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void Reset(MxBool p_und);
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void FUN_1005ef10();
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void FUN_1005f0b0();
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void FUN_1005f6d0(MxBool);
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