Implement/match LegoAnimationManager::Reset (#863)

* Implement/match LegoAnimationManager::Init

* Rename function

* fix hex val
This commit is contained in:
Christian Semmler
2024-04-27 10:31:50 -04:00
committed by GitHub
parent 659599b635
commit ec7df356cf
5 changed files with 32 additions and 8 deletions

View File

@@ -1072,7 +1072,7 @@ void LegoGameState::Init()
PlantManager()->Init();
BuildingManager()->Init();
CharacterManager()->Init();
AnimationManager()->FUN_1005ee80(TRUE);
AnimationManager()->Reset(TRUE);
SetColors();
RemoveActor();
DeleteState();