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Implement/match LegoAnimationManager::Reset (#863)
* Implement/match LegoAnimationManager::Init * Rename function * fix hex val
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@@ -646,7 +646,7 @@ void LegoWorld::Enable(MxBool p_enable)
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FUN_1001fc80(actor);
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}
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AnimationManager()->FUN_1005ee80(FALSE);
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AnimationManager()->Reset(FALSE);
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m_set0xd0.insert(this);
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if (m_scriptIndex != -1) {
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