Implement/match LegoAnimationManager::Reset (#863)

* Implement/match LegoAnimationManager::Init

* Rename function

* fix hex val
This commit is contained in:
Christian Semmler
2024-04-27 10:31:50 -04:00
committed by GitHub
parent 659599b635
commit ec7df356cf
5 changed files with 32 additions and 8 deletions

View File

@@ -646,7 +646,7 @@ void LegoWorld::Enable(MxBool p_enable)
FUN_1001fc80(actor);
}
AnimationManager()->FUN_1005ee80(FALSE);
AnimationManager()->Reset(FALSE);
m_set0xd0.insert(this);
if (m_scriptIndex != -1) {