Implement/match LegoAnimationManager::Reset (#863)

* Implement/match LegoAnimationManager::Init

* Rename function

* fix hex val
This commit is contained in:
Christian Semmler
2024-04-27 10:31:50 -04:00
committed by GitHub
parent 659599b635
commit ec7df356cf
5 changed files with 32 additions and 8 deletions

View File

@@ -1303,7 +1303,7 @@ void Infocenter::Reset()
PlantManager()->FUN_10027120();
BuildingManager()->FUN_10030590();
AnimationManager()->FUN_1005ee80(FALSE);
AnimationManager()->Reset(FALSE);
CharacterManager()->FUN_100832a0();
GameState()->SetCurrentAct(LegoGameState::e_act1);
GameState()->SetPreviousArea(LegoGameState::e_undefined);