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Implement/match LegoAnimationManager::Reset (#863)
* Implement/match LegoAnimationManager::Init * Rename function * fix hex val
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@@ -1303,7 +1303,7 @@ void Infocenter::Reset()
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PlantManager()->FUN_10027120();
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BuildingManager()->FUN_10030590();
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AnimationManager()->FUN_1005ee80(FALSE);
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AnimationManager()->Reset(FALSE);
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CharacterManager()->FUN_100832a0();
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GameState()->SetCurrentAct(LegoGameState::e_act1);
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GameState()->SetPreviousArea(LegoGameState::e_undefined);
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