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Implement/match LegoCharacterManager GetActor/Exists, fix loops (#750)
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@@ -427,7 +427,7 @@ MxResult LegoAnimationManager::StartEntityAction(MxDSAction& p_dsAction, LegoEnt
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LegoROI* roi = p_entity->GetROI();
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if (p_entity->GetUnknown0x59() == 0) {
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LegoPathActor* actor = CharacterManager()->FUN_10084c40(roi->GetName());
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LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
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if (actor) {
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LegoPathController* controller = actor->GetController();
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