Implement/match LegoCharacterManager GetActor/Exists, fix loops (#750)

This commit is contained in:
Christian Semmler
2024-03-29 13:30:46 -04:00
committed by GitHub
parent e260a407ba
commit ed1a25a636
4 changed files with 42 additions and 31 deletions

View File

@@ -115,7 +115,7 @@ LegoChar* LegoAnimPresenter::FUN_10069150(const LegoChar* p_und1)
{
LegoChar* str;
if (LegoCharacterManager::FUN_10084c00(p_und1 + 1)) {
if (LegoCharacterManager::Exists(p_und1 + 1)) {
str = new LegoChar[strlen(p_und1)];
if (str != NULL) {