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Implement/match LegoCharacterManager GetActor/Exists, fix loops (#750)
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@@ -115,7 +115,7 @@ LegoChar* LegoAnimPresenter::FUN_10069150(const LegoChar* p_und1)
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{
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LegoChar* str;
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if (LegoCharacterManager::FUN_10084c00(p_und1 + 1)) {
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if (LegoCharacterManager::Exists(p_und1 + 1)) {
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str = new LegoChar[strlen(p_und1)];
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if (str != NULL) {
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