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Remove getters/setters that (likely) don't exist (#1583)
Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -488,7 +488,7 @@ MxResult Act3::Create(MxDSAction& p_dsAction)
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case LegoGameState::e_act1:
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case LegoGameState::e_actNotFound:
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GameState()->StopArea(LegoGameState::e_undefined);
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if (GameState()->GetPreviousArea() == LegoGameState::e_infomain) {
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if (GameState()->m_previousArea == LegoGameState::e_infomain) {
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GameState()->StopArea(LegoGameState::e_isle);
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}
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}
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@@ -505,7 +505,7 @@ MxResult Act3::Create(MxDSAction& p_dsAction)
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GameState()->m_currentArea = LegoGameState::e_act3script;
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GameState()->SetCurrentAct(LegoGameState::e_act3);
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GameState()->SetDirty(TRUE);
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GameState()->m_isDirty = TRUE;
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}
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return result;
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@@ -883,7 +883,7 @@ void Act3::Enable(MxBool p_enable)
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FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
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PlayMusic(JukeboxScript::c_Act3Music);
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GameState()->SetDirty(TRUE);
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GameState()->m_isDirty = TRUE;
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if (m_time > 0) {
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MxFloat delta = Timer()->GetTime() - m_time - 100.0f;
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