Order symbols in LegoWorld (#1321)

* Partially order `LegoWorld` symbols

* Further order `LegoWorld`
This commit is contained in:
Christian Semmler
2025-01-09 17:31:45 -07:00
committed by GitHub
parent 58d3bd39e1
commit ee2bcb4d53
4 changed files with 31 additions and 45 deletions

View File

@@ -4,11 +4,9 @@
#include "legoanimationmanager.h"
#include "legoanimpresenter.h"
#include "legobuildingmanager.h"
#include "legocachesoundlist.h"
#include "legocachesoundmanager.h"
#include "legocameracontroller.h"
#include "legocontrolmanager.h"
#include "legoentitylist.h"
#include "legogamestate.h"
#include "legoinputmanager.h"
#include "legolocomotionanimpresenter.h"
@@ -47,20 +45,6 @@ LegoWorld::LegoWorld() : m_list0x68(TRUE)
NotificationManager()->Register(this);
}
// FUNCTION: LEGO1 0x1001d670
// FUNCTION: BETA10 0x10017530
MxBool LegoWorld::VTable0x5c()
{
// The BETA10 match could also be LegoWorld::Escape(), only the child classes might be able to tell
return FALSE;
}
// FUNCTION: LEGO1 0x1001d680
MxBool LegoWorld::Escape()
{
return FALSE;
}
// FUNCTION: LEGO1 0x1001dfa0
LegoWorld::~LegoWorld()
{