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Implement Act2Actor::Act2Actor(), add BETA10 references (#1182)
* Implement `Act2Actor::Act2Actor()`, add structure and BETA10 * Add LegoAnimActor BETA10 annotations * Improve LegoAnimActor BETA10 match * More BETA10 annotations * Address review comment * Disable annotation so the CI passes --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -6,8 +6,14 @@
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#include "roi/legoroi.h"
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DECOMP_SIZE_ASSERT(Act2Actor, 0x1a8)
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DECOMP_SIZE_ASSERT(Act2Actor::UnknownListStructure, 0x20)
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// STUB: LEGO1 0x100187e0
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// TODO: Copy the data once we know more about its fields. Total: 10 entries
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// // GLOBAL: LEGO1 0x100f0db8
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Act2Actor::UnknownListStructure g_unk0x100f0db8[] = {{{0}, 0, {0}}};
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// FUNCTION: LEGO1 0x100187e0
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// FUNCTION: BETA10 0x1000c7fb
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Act2Actor::Act2Actor()
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{
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m_unk0x1c = 0;
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@@ -26,9 +32,15 @@ Act2Actor::Act2Actor()
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m_unk0x4c = 0;
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m_unk0x38 = 0;
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m_unk0x3c = 0;
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// TODO replace 10 by sizeOfArray once the data are there
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for (MxS32 i = 0; i < 10; i++) {
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g_unk0x100f0db8[i].m_unk0x1c = 0;
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}
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}
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// FUNCTION: LEGO1 0x10018940
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// FUNCTION: BETA10 0x1003d65f
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void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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{
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LegoAnimActor::SetROI(p_roi, p_bool1, p_bool2);
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@@ -36,6 +48,7 @@ void Act2Actor::SetROI(LegoROI* p_roi, MxBool p_bool1, MxBool p_bool2)
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}
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// FUNCTION: LEGO1 0x100189f0
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// FUNCTION: BETA10 0x1000ca64
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MxResult Act2Actor::VTable0x94(LegoPathActor*, MxBool)
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{
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if (m_unk0x1f == FALSE) {
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@@ -55,12 +68,14 @@ MxResult Act2Actor::VTable0x9c()
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}
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// STUB: LEGO1 0x10018c30
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// STUB: BETA10 0x1000cb52
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void Act2Actor::VTable0x70(float p_und)
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{
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// TODO
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}
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// FUNCTION: LEGO1 0x10019280
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// FUNCTION: BETA10 0x1000d4a6
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void Act2Actor::SetWorldSpeed(MxFloat p_worldSpeed)
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{
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LegoAnimActor::SetWorldSpeed(p_worldSpeed);
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@@ -75,6 +90,7 @@ void Act2Actor::FUN_10019520()
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}
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// STUB: LEGO1 0x100195a0
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// STUB: BETA10 0x1000d7d3
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MxS32 Act2Actor::VTable0xa0()
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{
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// TODO
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@@ -12,6 +12,7 @@ DECOMP_SIZE_ASSERT(LegoAnimActor, 0x174)
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DECOMP_SIZE_ASSERT(LegoAnimActorStruct, 0x20)
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// FUNCTION: LEGO1 0x1001bf80
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// FUNCTION: BETA10 0x1003dc10
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LegoAnimActorStruct::LegoAnimActorStruct(float p_unk0x00, LegoAnim* p_AnimTreePtr, LegoROI** p_roiMap, MxU32 p_numROIs)
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{
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m_unk0x00 = p_unk0x00;
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@@ -48,6 +49,7 @@ LegoAnimActor::~LegoAnimActor()
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}
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// FUNCTION: LEGO1 0x1001c1f0
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// FUNCTION: BETA10 0x1003f240
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MxResult LegoAnimActor::FUN_1001c1f0(float& p_und)
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{
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float duration = (float) m_animMaps[m_curAnim]->m_AnimTreePtr->GetDuration();
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@@ -144,9 +146,13 @@ MxResult LegoAnimActor::FUN_1001c360(float p_und, Matrix4& p_transform)
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}
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// FUNCTION: LEGO1 0x1001c450
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MxResult LegoAnimActor::FUN_1001c450(LegoAnim* p_animTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs)
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// FUNCTION: BETA10 0x1003e590
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MxResult LegoAnimActor::FUN_1001c450(LegoAnim* p_AnimTreePtr, float p_unk0x00, LegoROI** p_roiMap, MxU32 p_numROIs)
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{
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LegoAnimActorStruct* laas = new LegoAnimActorStruct(p_unk0x00, p_animTreePtr, p_roiMap, p_numROIs);
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// the capitalization of `p_AnimTreePtr` was taken from BETA10
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assert(p_AnimTreePtr && p_roiMap);
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LegoAnimActorStruct* laas = new LegoAnimActorStruct(p_unk0x00, p_AnimTreePtr, p_roiMap, p_numROIs);
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for (vector<LegoAnimActorStruct*>::iterator it = m_animMaps.begin(); it != m_animMaps.end(); it++) {
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if (p_unk0x00 < (*it)->m_unk0x00) {
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@@ -162,6 +168,7 @@ MxResult LegoAnimActor::FUN_1001c450(LegoAnim* p_animTreePtr, float p_unk0x00, L
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}
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// FUNCTION: LEGO1 0x1001c800
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// FUNCTION: BETA10 0x1003e747
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void LegoAnimActor::ClearMaps()
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{
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for (MxU32 i = 0; i < m_animMaps.size(); i++) {
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@@ -38,6 +38,7 @@ const char* g_strHIT_WALL_SOUND = "HIT_WALL_SOUND";
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MxLong g_unk0x100f3308 = 0;
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// FUNCTION: LEGO1 0x1002d700
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// FUNCTION: BETA10 0x100ae6e0
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LegoPathActor::LegoPathActor()
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{
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m_boundary = NULL;
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@@ -57,6 +58,7 @@ LegoPathActor::LegoPathActor()
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}
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// FUNCTION: LEGO1 0x1002d820
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// FUNCTION: BETA10 0x100ae80e
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LegoPathActor::~LegoPathActor()
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{
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if (m_grec) {
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