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Implement Act2Actor::Act2Actor(), add BETA10 references (#1182)
* Implement `Act2Actor::Act2Actor()`, add structure and BETA10 * Add LegoAnimActor BETA10 annotations * Improve LegoAnimActor BETA10 match * More BETA10 annotations * Address review comment * Disable annotation so the CI passes --------- Co-authored-by: jonschz <jonschz@users.noreply.github.com>
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@@ -38,6 +38,7 @@ const char* g_strHIT_WALL_SOUND = "HIT_WALL_SOUND";
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MxLong g_unk0x100f3308 = 0;
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// FUNCTION: LEGO1 0x1002d700
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// FUNCTION: BETA10 0x100ae6e0
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LegoPathActor::LegoPathActor()
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{
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m_boundary = NULL;
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@@ -57,6 +58,7 @@ LegoPathActor::LegoPathActor()
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}
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// FUNCTION: LEGO1 0x1002d820
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// FUNCTION: BETA10 0x100ae80e
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LegoPathActor::~LegoPathActor()
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{
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if (m_grec) {
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