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implement/match UpdateLightPosition() (#744)
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@@ -25,7 +25,7 @@ void FUN_1003ef00(MxBool);
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void SetAppCursor(WPARAM p_wparam);
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MxBool FUN_1003ef60();
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MxBool RemoveFromWorld(MxAtomId& p_entityAtom, MxS32 p_entityId, MxAtomId& p_worldAtom, MxS32 p_worldEntityId);
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MxS32 FUN_1003f050(MxS32);
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MxS32 UpdateLightPosition(MxS32 p_value);
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void SetLightPosition(MxU32);
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LegoNamedTexture* ReadNamedTexture(LegoFile* p_file);
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void FUN_1003f540(LegoFile* p_file, const char* p_filename);
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