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Make NotificationManager::Send take a const reference to notification (#836)
* Make NotificationManager::Send take a const reference to notification * Fix virtual func
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f1688be263
@@ -775,14 +775,7 @@ inline void LoadIsle()
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LegoWorld* world = FindWorld(*g_isleScript, 0);
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if (world != NULL) {
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if (!world->GetUnknown0xd0().empty()) {
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#ifdef COMPAT_MODE
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{
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MxNotificationParam param(c_notificationType20, NULL);
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NotificationManager()->Send(world, ¶m);
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}
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#else
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NotificationManager()->Send(world, &MxNotificationParam(c_notificationType20, NULL));
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#endif
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NotificationManager()->Send(world, MxNotificationParam(c_notificationType20, NULL));
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}
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}
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else {
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