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Implement/match LegoAnimationManager::FUN_100648f0 (#954)
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@@ -170,7 +170,7 @@ private:
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MxS32 p_unk0x10,
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float p_speed
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);
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void FUN_100648f0(LegoTranInfo*, MxLong);
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void FUN_100648f0(LegoTranInfo* p_tranInfo, MxLong p_unk0x404);
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void FUN_10064b50(MxLong p_time);
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MxS32 m_scriptIndex; // 0x08
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