Implement/match LegoAnimationManager::FUN_100648f0 (#954)

This commit is contained in:
Christian Semmler
2024-05-25 11:18:24 -04:00
committed by GitHub
parent 857c15ca11
commit f380fa3b84
5 changed files with 92 additions and 18 deletions

View File

@@ -572,9 +572,9 @@ inline void LegoAnimNodeData::GetTranslation(
c[3] = p_rotationKeys[i + 1].GetAngle();
}
b.Unknown1(a);
b.Unknown2(c);
b.Unknown_100040a0(
b.Unknown4(a);
b.Unknown5(c);
b.Unknown6(
p_matrix,
(p_time - p_rotationKeys[i].GetTime()) / (p_rotationKeys[i + 1].GetTime() - p_rotationKeys[i].GetTime())
);