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Implement/match LegoAnimationManager::FUN_100648f0 (#954)
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@@ -572,9 +572,9 @@ inline void LegoAnimNodeData::GetTranslation(
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c[3] = p_rotationKeys[i + 1].GetAngle();
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}
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b.Unknown1(a);
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b.Unknown2(c);
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b.Unknown_100040a0(
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b.Unknown4(a);
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b.Unknown5(c);
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b.Unknown6(
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p_matrix,
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(p_time - p_rotationKeys[i].GetTime()) / (p_rotationKeys[i + 1].GetTime() - p_rotationKeys[i].GetTime())
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);
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