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Implement/match LegoPathController::Read (#904)
* Implement/match LegoPathController::Read * Add size asserts
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@@ -2,20 +2,31 @@
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#define LEGOPATHCONTROLLER_H
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#include "decomp.h"
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#include "geom/legounkown100db7f4.h"
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#include "legopathactor.h"
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#include "legopathboundary.h"
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#include "mxcore.h"
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#include "mxstl/stlcompat.h"
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class LegoAnimPresenter;
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class LegoPathStruct;
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class LegoWorld;
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class MxAtomId;
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class Vector3;
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struct LegoPathControllerComparator {
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MxBool operator()(const undefined*, const undefined*) const { return 0; }
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// VTABLE: LEGO1 0x100d7da8
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// SIZE 0x40
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class LegoPathCtrlEdge : public LegoUnknown100db7f4 {};
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struct LegoPathCtrlEdgeCompare {
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MxU32 operator()(const LegoPathCtrlEdge* p_lhs, const LegoPathCtrlEdge* p_rhs) const
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{
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return (MxS32) p_lhs < (MxS32) p_rhs;
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}
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};
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typedef set<LegoPathCtrlEdge*, LegoPathCtrlEdgeCompare> LegoPathCtrlEdgeSet;
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// VTABLE: LEGO1 0x100d7d60
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// SIZE 0x40
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class LegoPathController : public MxCore {
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@@ -41,8 +52,8 @@ public:
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// SYNTHETIC: LEGO1 0x10045740
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// LegoPathController::`scalar deleting destructor'
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virtual void VTable0x14(MxU8* p_data, Vector3& p_location, MxAtomId& p_trigger); // vtable+0x14
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virtual void Destroy(); // vtable+0x18
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virtual void Create(MxU8* p_data, Vector3& p_location, MxAtomId& p_trigger); // vtable+0x14
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virtual void Destroy(); // vtable+0x18
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MxResult FUN_10045c20(
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LegoPathActor* p_actor,
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@@ -61,30 +72,66 @@ public:
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void FUN_10046bb0(LegoWorld* p_world);
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private:
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LegoPathBoundary* m_unk0x08; // 0x08
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undefined4 m_unk0x0c; // 0x0c
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undefined4 m_unk0x10; // 0x10
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undefined4 m_unk0x14; // 0x14
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MxU16 m_numL; // 0x18
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MxU16 m_numE; // 0x1a
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MxU16 m_numN; // 0x1c
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MxU16 m_numT; // 0x1e
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set<undefined*, LegoPathControllerComparator> m_pfsE; // 0x20
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LegoPathActorSet m_actors; // 0x30
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MxResult Read(LegoStorage* p_storage);
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MxResult FUN_10047b30(LegoStorage* p_storage);
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MxResult FUN_10047c10(LegoStorage* p_storage);
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MxResult FUN_10047e90(LegoStorage* p_storage);
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static MxResult FUN_100482b0(LegoStorage* p_storage, Mx3DPointFloat&);
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LegoPathBoundary* m_unk0x08; // 0x08
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LegoPathCtrlEdge* m_unk0x0c; // 0x0c
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Mx3DPointFloat* m_unk0x10; // 0x10
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LegoPathStruct* m_unk0x14; // 0x14
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MxU16 m_numL; // 0x18
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MxU16 m_numE; // 0x1a
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MxU16 m_numN; // 0x1c
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MxU16 m_numT; // 0x1e
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LegoPathCtrlEdgeSet m_pfsE; // 0x20
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LegoPathActorSet m_actors; // 0x30
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};
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// clang-format off
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// TEMPLATE: LEGO1 0x100451a0
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// _Tree<unsigned char *,unsigned char *,set<unsigned char *,LegoPathControllerComparator,allocator<unsigned char *> >::_Kfn,LegoPathControllerComparator,allocator<unsigned char *> >::~_Tree<unsigned char *,unsigned char *,set<unsigned char *,LegoPathControl
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::~_Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathControl
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// TEMPLATE: LEGO1 0x100457e0
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// Set<unsigned char *,LegoPathControllerComparator>::~Set<unsigned char *,LegoPathControllerComparator>
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// Set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare>::~Set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare>
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// TEMPLATE: LEGO1 0x10045830
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// set<unsigned char *,LegoPathControllerComparator,allocator<unsigned char *> >::~set<unsigned char *,LegoPathControllerComparator,allocator<unsigned char *> >
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// set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::~set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >
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// TEMPLATE: LEGO1 0x10047550
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Insert
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// TEMPLATE: LEGO1 0x100474e0
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::iterator::_Dec
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// TEMPLATE: LEGO1 0x10047530
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Buynode
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// TEMPLATE: LEGO1 0x100477d0
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Lrotate
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// TEMPLATE: LEGO1 0x10047830
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Rrotate
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// SYNTHETIC: LEGO1 0x10047940
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// LegoPathCtrlEdge::`vector deleting destructor'
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// SYNTHETIC: LEGO1 0x100479d0
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// LegoPathCtrlEdge::LegoPathCtrlEdge
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// SYNTHETIC: LEGO1 0x10047a30
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// LegoPathCtrlEdge::~LegoPathCtrlEdge
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// SYNTHETIC: LEGO1 0x10047ae0
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// LegoUnknown100db7f4::~LegoUnknown100db7f4
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// TEMPLATE: LEGO1 0x1004a780
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// _Construct
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// GLOBAL: LEGO1 0x100f4360
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// _Tree<unsigned char *,unsigned char *,set<unsigned char *,LegoPathControllerComparator,allocator<unsigned char *> >::_Kfn,LegoPathControllerComparator,allocator<unsigned char *> >::_Nil
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// _Tree<LegoPathCtrlEdge *,LegoPathCtrlEdge *,set<LegoPathCtrlEdge *,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Kfn,LegoPathCtrlEdgeCompare,allocator<LegoPathCtrlEdge *> >::_Nil
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// clang-format on
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#endif // LEGOPATHCONTROLLER_H
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